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JINGU

JINGU
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MADE BY: RODRIGO CASTRO
SOUND DESIGN BY: ODISEJA STUDIO
MUSIC BY: IZ SVEMIRA
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JINGU is a personal project that started as an exercise to learn how to integrate human character animations using Metahuman as the main resource and learning how to put them together in another body (in this case the characters from Paragon) so I can integrate them into a small story that had a cinematic feeling using also a new and incredible feature that came out while I was doing this; Unreal 5 with Lumen.
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JINGU was a legendary empress consort of Emperor Chūai, who left her legacy and power inside a sacred sword where her future successor challenges the guardian of the sword to recover her legacy. For now the story remains as a trailer, and just an exercise, but I would like in the future to develop and tell more of the story and learn new techniques in the process.
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I am very happy! I have learned many new techniques. I hope that you enjoy it as much as I did making it, and hopefully you can tell me what you think.
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Thanks for Watching

JINGU - Real Time Cinematic Trailer

Behind the Scenes

MetaHuman - Paragon

MetaHuman - Paragon

Integration of the MetaHuman face with a Paragon Character body using a mask painted in Substance Painter for the main face material, and hiding the real face of the original Paragon Character.

Integration of the MetaHuman face with a Paragon Character body using a mask painted in Substance Painter for the main face material, and hiding the real face of the original Paragon Character.

Jingu

Jingu

MetaHuman Creator - Close Up

MetaHuman Creator - Face

Environment from concept to Real Time

Environment from concept to Real Time

Assets from scratch

Assets from scratch

Kunai

Kunai

Altar

Altar

Sword

Sword

Incense

Incense

Extra assets from Leartes Studios - Epic Marketplace.

Extra assets from Leartes Studios - Epic Marketplace.