This is what I’ve been up to these past few days—just a fun exercise, always learning something new with each personal project and prepping for whatever’s next! I took a MetaHuman from scratch, dressed it with MetaTailor, then textured and lit everything in Unreal. Animation was done with Rokoko and Cascadeur, using Control Rig for fine-tuning. I even did facial animation myself via Live Link with a webcam—acting out the character’s expressions and eye movements.
And hey, since most of my animations rely on mocap or Marketplace assets (and I can’t exactly be my own stunt double for fight scenes), I’m hoping to go more dynamic in the future—maybe I’ll choreograph some digital battles!
I hope you like it!
For more:
Insta: https://www.instagram.com/rodrigocascas/
Linkedin: https://www.linkedin.com/in/rodrigo-castro-castillo/