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Rodrigo Castro
Rodrigo Castro
Senior Environment Artist - Impossible Objects
Mexico, Mexico

Summary

I am a 3D artist with a background in Architecture.

I like to design, produce and represent worlds, currently I'm focusing on creating real time cinematics, learning along the way new techniques and improving in subjects like Mocap, Cameras and VFX. Always trying to tell a story through camera and light.

I love working with enthusiastic people to create amazing projects, I'm looking to get into real time CG productions to make trailers and cinematics for video games or tell great stories in a short film.

I am available to work on all kinds of projects so, please do not hesitate to contact me.

Skills

Architectural Design3D ModelingEnvironment ModelingEnvironment DesignProp ModelingHigh-poly ModelingLightingRenderingSculptingTexturingPBR Texturing

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
DaVinci Resolve
DaVinci Resolve
SpeedTree
SpeedTree
Photoshop
Photoshop
3ds Max
3ds Max
V-Ray
V-Ray
FStorm
FStorm
Forest Pack
Forest Pack
RailClone
RailClone

Reel

Experience

  • Senior Environment Artist at Impossible Objects
    Remote, United States of America
    June 2022 - Present

  • 3D Environment Artist at Impossible Objects
    Remote, United States of America
    March 2022 - June 2022

  • Freelance 3D Unreal Environment Artist at Aaron Sims Creative
    Remote, United States of America
    June 2021 - May 2022

    I worked on some cinematic projects doing some asset creation as well as environment assembly, lighting, cameras and composition in Unreal Engine.

  • Freelance Unreal Engine Artist at Hi from the Future
    Remote, United States of America
    November 2021 - December 2021

    I worked closely with a team on a series of videos for the Katy Perry PLAY Las Vegas Residency Tour to transfer storyboard sketches into high difelity Unreal Engine 5 real time Cinematics.

    My job was as a UE Generalist, doing some tasks like: environment assembly, materials, lighting, sequencer, apply mocap data, setup cameras, and fine tune each one, objetcs animation, composition and rendering.

    https://www.hifromthefuture.com/perryplayland

  • Freelance 3D Unreal Artist at Visual Creatures
    Remote, United States of America
    August 2021 - November 2021

    I worked with a team of 3D artists on a series of videos. My job was as a generalist where I had to: create objects, set up environments, texture, light, animate cameras, objects and do the final rendering.

  • Professor at Instituto Universitario Amerike
    ciudad de México, Mexico
    January 2020 - July 2021

    Bachelor of Artistic Creation for Video Games and Digital Media. Teaching the subjects:

    -Cinema aesthetics

    -3D fundamentals

  • Freelance 3D Environment Artist at Visual Creatures
    Remote, United States of America
    November 2020 - January 2021

    I worked with a team of Environment Artist and we were responsible for asset creation as well as environment assembly, lighting and composition for a Videogame Cinematic Animation.

  • Freelance 3D Artist at Rodrigo Castro
    Mexico City, Mexico
    January 2016 - August 2021

    I have been working with personal clients and some company for freelance jobs, doing:

    3D Modeling, Assets for videogames, Environments, Textures and Lighting.

  • 3D Architectural Visualization Artist at JSa Architects
    Mexico City, Mexico
    April 2018 - June 2019

    I was part of the 3D visualization team responsible for represent the Architectural projects of the Studio. Tasks: Blocking, Modeling, Shading, Textures, Lighthing, Render, PostProduction.