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Rodrigo Castro
Rodrigo Castro
Senior Unreal Engine Artist
Mexico, Mexico

Summary

I originally studied Architecture, which shaped the way I think about space, composition, and visual storytelling. From there, I transitioned into 3D art, first focusing on environment work and gradually evolving into a real-time generalist inside Unreal Engine.

Skills

Architectural Design3D ModelingEnvironment ModelingEnvironment DesignProp ModelingHigh-poly ModelingLightingRenderingSculptingTexturingPBR Texturing

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
DaVinci Resolve
DaVinci Resolve
SpeedTree
SpeedTree
Photoshop
Photoshop
3ds Max
3ds Max
V-Ray
V-Ray
FStorm
FStorm
Forest Pack
Forest Pack
RailClone
RailClone

Reel

Experience

  • Cinematic Artist / Unreal Engine at Hero Zone VR
    August 2025 - November 2025

    I worked on a per-project basis, overseeing and producing real-time cinematic trailers for their games inside Unreal Engine 5. I was responsible for preparing and optimizing the game projects for cinematic use — organizing assets and setting up scenes for animation and camera work.

    I handled shots end-to-end, from planning and shot lists, camera direction and storytelling, layout, mocap, lighting, lookdev, sequencing, pacing, through to final polish.

  • Senior Unreal Engine Artist at Impossible Objects
    Remote
    June 2022 - October 2025

    I was part of the IO team, as Senior Unreal Engine Artist I was responsible for building the different environments and I helped in different tasks such as Mocap, Animation, Cameras, R+D, Crowds, Tech, Procedural Content Generation, Lighting, Shaders and Optimization for different commercials, virtual production or Full CGI animation projects.

  • 3D Environment Artist at Impossible Objects
    Remote
    March 2022 - June 2022

    I was part of the IO team, as Senior Unreal Engine Artist I was responsible for building the different environments and I helped in different tasks such as Mocap, Animation, Cameras, R+D, Crowds, Tech, Procedural Content Generation, Lighting, Shaders and Optimization for different commercials, virtual production or Full CGI animation projects.

  • Freelance 3D Unreal Environment Artist at Aaron Sims Creative
    Remote, United States of America
    June 2021 - May 2022

    I worked on some cinematic projects doing some asset creation as well as environment assembly, lighting, cameras and composition in Unreal Engine.

  • Freelance Unreal Engine Artist at Hi from the Future
    Remote, United States of America
    November 2021 - December 2021

    I worked closely with a team on a series of videos for the Katy Perry PLAY Las Vegas Residency Tour to transfer storyboard sketches into high difelity Unreal Engine 5 real time Cinematics.

    My job was as a UE Generalist, doing some tasks like: environment assembly, materials, lighting, sequencer, apply mocap data, setup cameras, and fine tune each one, objetcs animation, composition and rendering.

    https://www.hifromthefuture.com/perryplayland

  • Freelance 3D Unreal Artist at Visual Creatures
    Remote, United States of America
    August 2021 - November 2021

    I worked with a team of 3D artists on a series of videos. My job was as a generalist where I had to: create objects, set up environments, texture, light, animate cameras, objects and do the final rendering.

  • Professor at Instituto Universitario Amerike
    ciudad de México, Mexico
    January 2020 - July 2021

    Bachelor of Artistic Creation for Video Games and Digital Media. Teaching the subjects:

    -Cinema aesthetics

    -3D fundamentals

  • Freelance 3D Environment Artist at Visual Creatures
    Remote, United States of America
    November 2020 - January 2021

    I worked with a team of Environment Artist and we were responsible for asset creation as well as environment assembly, lighting and composition for a Videogame Cinematic Animation.

  • Freelance 3D Artist at Rodrigo Castro
    Mexico City, Mexico
    January 2016 - August 2021

    I have been working with personal clients and some company for freelance jobs, doing:

    3D Modeling, Assets for videogames, Environments, Textures and Lighting.

  • 3D Architectural Visualization Artist at JSa Architects
    Mexico City, Mexico
    April 2018 - June 2019

    I was part of the 3D visualization team responsible for represent the Architectural projects of the Studio. Tasks: Blocking, Modeling, Shading, Textures, Lighthing, Render, PostProduction.