I am a 3D artist with a background in Architecture.
I like to design, produce and represent worlds, currently I'm focusing on creating real time cinematics, learning along the way new techniques and improving in subjects like Mocap, Cameras and VFX. Always trying to tell a story through camera and light.
I love working with enthusiastic people to create amazing projects, I'm looking to get into real time CG productions to make trailers and cinematics for video games or tell great stories in a short film.
I am available to work on all kinds of projects so, please do not hesitate to contact me.
I worked on some cinematic projects doing some asset creation as well as environment assembly, lighting, cameras and composition in Unreal Engine.
I worked closely with a team on a series of videos for the Katy Perry PLAY Las Vegas Residency Tour to transfer storyboard sketches into high difelity Unreal Engine 5 real time Cinematics.
My job was as a UE Generalist, doing some tasks like: environment assembly, materials, lighting, sequencer, apply mocap data, setup cameras, and fine tune each one, objetcs animation, composition and rendering.
https://www.hifromthefuture.com/perryplayland
I worked with a team of 3D artists on a series of videos. My job was as a generalist where I had to: create objects, set up environments, texture, light, animate cameras, objects and do the final rendering.
Bachelor of Artistic Creation for Video Games and Digital Media. Teaching the subjects:
-Cinema aesthetics
-3D fundamentals
I worked with a team of Environment Artist and we were responsible for asset creation as well as environment assembly, lighting and composition for a Videogame Cinematic Animation.
I have been working with personal clients and some company for freelance jobs, doing:
3D Modeling, Assets for videogames, Environments, Textures and Lighting.
I was part of the 3D visualization team responsible for represent the Architectural projects of the Studio. Tasks: Blocking, Modeling, Shading, Textures, Lighthing, Render, PostProduction.