I originally studied Architecture, which shaped the way I think about space, composition, and visual storytelling. From there, I transitioned into 3D art, first focusing on environment work and gradually evolving into a real-time generalist inside Unreal Engine.
I worked on a per-project basis, overseeing and producing real-time cinematic trailers for their games inside Unreal Engine 5. I was responsible for preparing and optimizing the game projects for cinematic use — organizing assets and setting up scenes for animation and camera work.
I handled shots end-to-end, from planning and shot lists, camera direction and storytelling, layout, mocap, lighting, lookdev, sequencing, pacing, through to final polish.
I was part of the IO team, as Senior Unreal Engine Artist I was responsible for building the different environments and I helped in different tasks such as Mocap, Animation, Cameras, R+D, Crowds, Tech, Procedural Content Generation, Lighting, Shaders and Optimization for different commercials, virtual production or Full CGI animation projects.
I was part of the IO team, as Senior Unreal Engine Artist I was responsible for building the different environments and I helped in different tasks such as Mocap, Animation, Cameras, R+D, Crowds, Tech, Procedural Content Generation, Lighting, Shaders and Optimization for different commercials, virtual production or Full CGI animation projects.
I worked on some cinematic projects doing some asset creation as well as environment assembly, lighting, cameras and composition in Unreal Engine.
I worked closely with a team on a series of videos for the Katy Perry PLAY Las Vegas Residency Tour to transfer storyboard sketches into high difelity Unreal Engine 5 real time Cinematics.
My job was as a UE Generalist, doing some tasks like: environment assembly, materials, lighting, sequencer, apply mocap data, setup cameras, and fine tune each one, objetcs animation, composition and rendering.
https://www.hifromthefuture.com/perryplayland
I worked with a team of 3D artists on a series of videos. My job was as a generalist where I had to: create objects, set up environments, texture, light, animate cameras, objects and do the final rendering.
Bachelor of Artistic Creation for Video Games and Digital Media. Teaching the subjects:
-Cinema aesthetics
-3D fundamentals
I worked with a team of Environment Artist and we were responsible for asset creation as well as environment assembly, lighting and composition for a Videogame Cinematic Animation.
I have been working with personal clients and some company for freelance jobs, doing:
3D Modeling, Assets for videogames, Environments, Textures and Lighting.
I was part of the 3D visualization team responsible for represent the Architectural projects of the Studio. Tasks: Blocking, Modeling, Shading, Textures, Lighthing, Render, PostProduction.