Hi everyone!
My main goal with this exercise was to make and environment all from scratch but with a 5 day deadline, having a limit of Triangles, using the less materials I could; baking te light, and having a very good optimizatión on the scene at the end. (just to learn new themes with some real pressure).
For approaching this I did 3 main Trimsheets all modeled and sculpted in Blender, then I baked those details into a plane and made the textures in Substance Painter, returned to Blender for making Uvs of my Low poly models.
Then for the Vegetation I just did some planes with a texture with its opacity mask and made some tiny arrangements to export them into Unreal.
Last I add some functions into the Master Materials so I can add this Green Moss on the surface of the different models.
Its my first time doing this trimSheets workflow and also baking lights, and I really Like it.
Thanks for Watching!
Hope you like it